6/21/2023 0 Comments Directinout shotbot![]() This input mode also lets you use the Logitech Gaming Software to customize the inputs for games that don't normally allow you to do so, or don't have gamepad support at all. If you want to customize the input functionality, try using DirectInput mode instead.ĭirectInput mode works with Windows drivers to enable basic input functionality. If you're playing a new game with the F710 gamepad, we suggest you set the Input Mode switch to "X". This input mode is intended to make the gamepad work natively with modern games. Use XInput to play games in Windows whenever possible. It can also be installed on Windows XP (SP1 or greater). XInput is the preinstalled, modern gamepad standard on Windows 7 and Vista. These modes are selected using the switch located on the front of the gamepad, as shown below. Therefore direct input just wastes programming time if you are doing a simple ordinary task of collecting keys from the user as you can see.The Wireless Gamepad F710 supports two different input modes: Use the sleep function putting the program to sleep until you want to poll direct input for keys. You want the program to have 0% cpu usage in the task manager if the program is just sitting there waiting for keys from the user. If you're just collecting data from the user, then you will need to use the sleep command to suspend execution of the program. If either of the above is true, then use directinput. You also may not want repeating keys detected as keypresses.Ģ) Process keys in the background when another program is switched to. The mouse does not even need to be in the window.ġ) Know when a key is pressed and released. I the all the above programs date is the process when the user presses a key.Īll that the Windows message loop needs to process keys is for that program to be switched to. ![]() If you are doing unprocessor intensive things such as waiting for a key from the user, collecting data from the user such as in a database or a tax program, or even a word processor, it makes sense just to use the Windows message with getmessage. ![]() The nice thing about the Windows message loop used with getmessage is that it uses 0% cpu usage. Use the-only use directinput under special circumstances Of course, your actual pump will likely be even more complex than that, possibly with a MsgWaitForMultipleObjects so that you can wake periodically even if there a no messages to process, but immediatelly when there are messages. if there are no more messages to handle right now, do some If (msg.message >= WM_MOUSEFIRST & msg.message = WM_KEYFIRST & msg.message <= WM_KEYLAST) If (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE | PM_NOYIELD)) TranslateMessage(&msg) // post a WM_CHAR message if this is a WM_KEYDOWNĭispatchMessage(&msg) // this sends messages to the msg.hwndįor a game, your pump might look more like this while (true) Your typical message pump looks like this: while (GetMessage(&msg, NULL, 0, 0)) It's entirely up to your pump whether you hand keyboard events on to a child window, you can handle them in the pump if you prefer. Since you pretty much have to run a message pump in order to have a window, you might as well use that pump to handle keyboard and mouse input as well.
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